AEG Smash Up

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Smash Up is AEG’s totally radical, bodacious, super fun flagship game.

Smash Up, designed by Paul Peterson, is the totally righteous Shufflebuilding game from Alderac Entertainment Group.  In Smash Up players choose two factions, such as pirates, ninja, robots, zombies, and more, then combine their gnarly decks into a big time force to be reckoned with!

 

Each player selects two diferent factions to play with. For gameplay
purposes, each player is considered the owner of the factions they chose.
Shufe together your two factions to make a 40-card deck. If your factions
have any titans, place them near your deck. (See page 8)
Ancient Simian Cyber-Greeks!
Cyborg Apes!
Mythic Greeks!
Next, make your base deck. You don’t have to play with all the bases at once.
Each set comes with bases meant to go along with the factions in that set,
but If you shufe all 120 (or more) bases together, there isn’t much chance for
a player to get to see the bases that are best for the factions they are playing!
So we recommend you just grab the bases from the sets the chosen factions
came from. For example, if you are playing Halfing Kung Fu Fighters vs. Mega
Trooper Rock Stars vs. Orc Grannies, take the bases from That ‘70s Expansion,
Smash Up: Munchkin, Big in Japan and What Were We Thinking? to make
your base deck. Shufe those base cards together.
If any of the sets used in your game has extra decks (e.g. Madness for
Cthulhu, Monsters and Treasure for Munchkin), shufe those decks and set
them out too. (Okay, the Madness deck doesn’t need to be shufed.)
Draw one base per player, plus one (e.g., four bases for three players), and
place them face up in the middle of the table. If any of the bases needs
monsters, add them now (see Monsters & Treasures on page 7).
All players draw fve cards from their decks. If you have no minions in your
opening hand, you may show your hand, discard it, and draw a new hand of
fve cards; you must keep the second hand. The frst player is the person who
(in order of priority) was most recently
• abducted by an alien,
• shanghaied by a pirate,
• bitten by a vampire,
• burned by a dragon,
• kissed by a princess,
• driven insane by Cthulhu,
• attacked by a teddy bear, or
• eaten by an orc.
If no one meets the criteria, then you’ll
just have to fgure out who goes frst
on your own

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